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Kitchen Design Plugin for Sketchup, Sketchup training.

SketchThis Kitchen design plugin released!

It's finally here! After years of development, testing, and more testing the SketchThis Kitchen Design Plugin is finally ready for public consumption. If you need to design kitchens, and you've been stuck with slow, outdated, expensive design software, today is great day for you.  Even with Sketchup's meteoric rise as one of the most popular and easiest to use 3D modeling tools, there's never been a dedicated plugin to make designing kitchens so fast and easy... Until now...

This plugin features an incredibly flexible library of Dynamic Components built by kitchen designers, for kitchen designers.  In addition to that you'll find a growing materials library, Shaderlight enabled lights for rendering, and a host of help videos.  Best of all, when you're designing kitchens you can swap doors in and out right from the cloud.

Speaking of the cloud, every aspect of this plugin is hosted in the cloud.  What does this mean for you?  As we continually develop and add to the component library every user benefits from every change instantly, no waiting for software updates and long installs!

The plugin runs on any version of Sketchup 8 or later.  It will work on Mac's and PC's.

Most of the content that is available is free, and "pro" content is available as a subscription for $29.99 per month.

Download for free right here and check it out!

A new way to design

It's been a long time coming, but the SketchThis.NET Kitchen Design Plugin for Sketchup is finally here.  Built by magic and powered by awesome, it will make your experience using Sketchup much faster and easier then ever before. Here are the headlines:

  • It works on Sketchup Free or Pro, version 8 (or later)
  • It works on Mac's and PC's
  • It's very easy to install
  • It's totally cloud based, so you always have the most up to date components
  • Features a highly configurable catalog of cabinets designed by and for kitchen designers
  • Has a library of configurable doors
  • Has content from the 3D warehouse, curated especially for kitchen designers, no more searching through 1000's of bad models just to fine the one that you need (Appliances, faucets, sinks, etc)
  • Has built in Shaderlight lights and window components, to make your Shaderlight renders easier
  • Social Login (Create your account with Facebook, Gmail, Twitter, and more) Now you don't have to remember another password!
  • The basic version is free, and the pro version is available for a very small monthly fee (TBA)
  • Much, much more!

While the plugin isn't ready for general release just yet, we're looking for beta testers.  What do you get when you beta test?  For the time period of the test you'll get full access to all of the pro components.  With your feedback, we can squash bugs and make this the most awesome plugin for kitchen designers anywhere.

If you're interested...

Request your invite to the beta here

Basecamp 2012

BASECAMP 2012

It's been about 6 months or so since Sketchup was aquired by Trimble.  As much fun as Basecamps always are, I was really interested to see what Trimble had in store for us since they're now settled at their new home.

 

Monday started up with a presentation by Trimble folks, and John Bacus, the product manager for Sketchup.  While there was no announcement of a new version of Sketchup, there were some very interesting things.  First, Sketchup will now be released annually, and the next version will be called "Sketchup 2013" so that basically confirms we'll see something early next year.  Also, the Sketchup team really recognizes that developers are so important to what they do.  For starters, they have release AND open sourced "TestUp".  TestUp used to be an internal testing tool for the Sketchup team only to root out bugs, but now it will be available to any developer.  This was met with a tremendous applause by the developers in the crowd.

 

The next major announcement is that Sketchup has reached out to developers who have written STL import and export tools and worked with them to open source those plugins so that they will be available to Sketchup users.  It sounds like these plugins will be baked into Sketchup soon as well.  For those of you that use STL, or have a MakerBot (more on that later) this is huge.

The other major encouraging news we heard during this opening keynote was that they are hiring developers.  At Google, it seemed like Sketchup was a bit of an odd fit at times, and they didn't put a lot of engineering effort into the software.  Google engineers program many web based languages, and Sketchup is based on a very different language.  My guess is that they were unable to shuffle engineering staff around Google to fill needs, and they never really hired outside.

That's just speculation on my part, the big news is that Trimble is ready to throttle up development big time on Sketchup, which I think is fantastic.  So if you're a great Sketchup developer and you want a job, now might be the time!

Followed by John Bacus, we got to have Bre Pettis, the CEO of MakerBot Industries give a keynote speech.  I've had the chance to hang out with Bre and he's a pretty interesting guy.  He's also a huge Sketchup fan.  Sketchup is what gets a lot of the models into the machines that his machine builds.  Check out www.MakerBot.com to see how these incredible 3D printers work.

Another highlight of the week was the MakerBot lounge.  There were several machines running all weekend pumping out all kinds of wonderful widgets, all from Sketchup models.  If you go back in this blog, you'll see how the Markbot works.  Check here:

At the end of the first day, all 280 of us went to a local bar.  But we didn't go there to eat and drink, we went there to pitch ideas for the "unconference" the next day.  The way an unconference works is that everyone in attendance who wants to present pitches an idea, and then they go right into presenting sometimes with only minutes to prepare.  It can be fun, chaotic, and always interesting.  If you were there for this particular pitch entitled: CAD MUST DIE! You were in for a real treat.

Now besides all the informative learning I did the rest of the week, Sketchup pictionary was about the most fun thing I did.  It's a little hard to see here, but there were two big TV's, two identical computers with Sketchup connected to a screen, and hundreds of avid Sketchup fans willing to step up to the plate to model words for the crowd to guess.  Fueled by creativity, drink tickets, food and energy from the crown, this insane contest went on for hours.  It was so entertaining!  I definitely want to do this again next year!

On the last day we did a design "charrette".  This was a design challenge where teams of 10 people were set the challenge to come up with the classroom of the future.  We were given just over two hours to design a classroom, and come up with a presentation.  We had to present to a panel of local teachers and were judged.  The winning team was then pitted against each other in a "death match" round of Sketchup trivia.  Last modeler standing won a MakerBot.

This was an absolutely fantastic trip to Boulder.  I'll be honest, when Sketchup broke away from Google, I was a little nervous.  In the months following the acquisition  I was more optimistic.  After going to Basecamp, I am genuinely excited.  Trimble loves the community that they have gotten, and they want to support us and give us even better tools to work with in the very near future.

Big thanks to Sophie Feng for all of these pictures!

 

 

Basecamp is almost here!

Matt over at MasterSketchup.com gave me this great map of all the hotel options and the location of the Sketchup office for Basecamp.  Bookmark this in your phone for when you're there to help you get around!

View Sketchup Basecamp 2012 in a larger map There are apparently a few more spots left if you want to go to Basecamp.  If you're a Sketchup user, there is no better place to be than this event!

http://sketchupbasecamp2012.eventbrite.com/